IGF 2011 Preview: Bohm by Monobanda
Events like the Independent Games Festival often provide a unique opportunity for game developers to push their medium in unimaginable new directions. On top of creating new ways to play and have fun, some developers take the opportunity to reinforce the truism that games are artistic endeavors.
Bohm is a special kind of game from Monobanda, a developer studio made up of five people from the Netherlands.
Like many artistic games, such as Ian Bogost’s IndieCade standout A Slow Year, Bohm isn’t as much a game as it is an artistic experience. The idea is to oversee the life of a tree, as you manipulate certain aspects of it. The game unfolds with a deliberate slowness, in order to allow players to explore how much control they really have, while also allowing players to achieve a sense of serenity through the game’s ambient music and soothing atmosphere. Bohm is the kind of game that leaves a lot to the imagination.
While there is no set release for Bohm, the game has generated a lot of buzz thanks to some playable demos made available at events like last year’s Independent Games Festival. Bohm has made an even bigger splash at this year’s event, being named a finalist for the Nuovo Award, an accolade presented to the best display of video game art. Bohm is coming soon to PC.
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