IndieCade 2010 Finalist: Recurse by Matt Parker
“Extraordinary behavior in public spaces” is the thematic underpinning behind Recurse, a motion-based title by Matt Parker, and one of this year’s IndieCade 2010 finalists.
As you can see in the video, Recurse is a controller-less game that utilizes a camera which transforms players into an on-screen silhouette. Players are then presented with a set of goals. In the video above, the player attempts to interact with green tiles via controlled flailing, while avoiding red ones. The result is an engaging physical gameplay experience that’s pretty humorous to behold when players are doing it right.
The game’s official description describes how Recurse goals are structured to play into the overall physical awareness of its player, but that achieving those goals require the player to ignore any embarrassment they might feel when wildly flailing in front of others. Recurse’s official description clarifies things a bit:
Waggling one foot inside a green patch on this side of the screen while stretching out a hand to reach for another patch of green on the other side, all while keeping your hips still inside a red patch, is something that can only be accomplished by someone who has full consciousness of their body and no self-consciousness about their appearance.
The game also creates a virtual gallery out of the player’s in-game contortions, as an interesting visual record of their journey.
Recurse is a gallery-installation game, which means that if you want to experience this unique title for yourself, your next opportunity to do so is at this year’s IndieCade festival.
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