IndieCade 2010 Finalists Revealed

Sep 03.10 / Industry News, Trailers / by jmattas

IndieCade, the International Festival of Independent Games, has announced thirty-two finalists for 2010.

The games, which span six different platforms, were selected from over 350 submissions by over 160 international jurors. The Culver City-held festival, which is open to the public, will run from October 8-10, and awards will be presented in a variety of categories on the evening of October 8.  

SuperGiant Games Reveals ‘Bastion,’ Adds Kasavin as Creative Director

Sep 02.10 / Download, Industry News, Screenshots, Trailers / by jmattas

It’s a big day for SuperGiant Games!

The developer has released the first trailer and screenshots for their upcoming action-RPG, Bastion, and announced that Greg Kasavin, best known for his days as GameSpot’s Editor-in-Chief, has been brought on board as the company’s Creative Director. Kasavin also previously worked with SuperGiant’s co-founders Amir Rao and Gavin Simon on EA LA’s Command and Conquer games.  

XBLA ‘Game Feast’ Promotion Features Super Meat Boy, Comic Jumper, Hydrophobia and Pinball FX 2

Aug 31.10 / Trailers, Xbox Live Arcade / by XavDeMatos

Microsoft has just revealed a new Xbox Live Arcade promotion, akin to the recently concluded Summer of Arcade.

The Xbox Live Arcade “Game Feast” begins September 29 and runs until October 20. Included are Twisted Pixel’s latest title Comic Jumper, Team Meat’s Super Meat Boy, Dark Energy Digital’s Hydrophobia and Pinball FX 2.  

Team 17 Aims to Transition from Developer to Indie Publisher

Aug 30.10 / Industry News / by glee

Worms and Alien Breed developer Team 17 plans to move into publishing games for indie developers through digital distribution reports MCV.  

Quality Time-Killer: Time Zone

Aug 30.10 / Quality-Time-Killer / by omejia

What do you get when you combine the frantic arcade-shooting style of Geometry Wars: Retro Evolved with the dual-colored chaos of Schizoid? You get two flavors of games that work so well together, you’ll wonder why no one thought of combining the two before.

Greyson Parrelli uses the best elements of both games to create Time Zone.  

Developer Spotlight: Dave Gilbert

Aug 27.10 / PC Downloadable, developer spotlight / by jmattas

Even as someone who loves adventure games, it’s impossible to deny that the genre has lost some mainstream steam in recent years. That’s why it’s really exciting when a independent developer and publisher like Dave Gilbert of Wadjet Eye Games comes along and finds some early success publishing original point-and-clickers.

Gilbert is no stranger to indie game development. He developed his first freeware adventure game back in 2001 for the Reality-on-the-Norm amateur project, and developed another handful of freeware adventures (including Two of a Kind and Bestowers of Eternity) before forming Wadjet Eye in 2006.

Wadjet Eye’s first commercially-published (and thematically unique) title, The Shivah, received critical acclaim and mainstream media attention for its “rabbinical tale of mourning and mystery.” Gilbert’s Blackwell series of adventures has developed a loyal following, and he also served as the Creative Director for the PlayFirst-published Emerald City Confidential.

Puzzle Bots, Erin Robinson’s charming adventure about tiny robots saving the day, is the newest title published by Wadjet Eye, and is the latest great example of why Wadjet Eye’s adventure games are finding well-deserved success in the indie gaming space.

We were lucky enough to get a hold of Dave to pick his brain about what led to the formation of Wadjet Eye and his thoughts on the growing indie scene’s impact on adventure gaming in general, and to find out his special blend of secret herbs and spices, among other things.  

Quality Time-Killers: Liferaft Zero and depict1

Aug 26.10 / Quality-Time-Killer / by omejia

You wake up one day to find yourself in a test chamber in the middle of a strange, yet evil, science facility. You don’t know how you got there, but you know you have to escape.

Along the way, you’re encouraged and/or taunted by a disembodied voice. Does this sound familiar?

 

Monsters (Probably) Stole My Princess Leaps to Xbox Live Indie Games Channel

Aug 25.10 / Screenshots, Trailers, Xbox Live Indie Games / by XavDeMatos

If you’re bored of platformers scrolling from left to right as you attempt to rid the world of enemies you know to be guilty of heinous acts, we’ve got some news for you.



The terrific indie title Monsters (Probably) Stole My Princess has just landed firmly on the Xbox Live Indie Games channel, giving players a chance to chase down and destroy enemies you’re pretty sure are evil. Probably.  

Browser Round-Up: End of Summer Edition

Aug 24.10 / Browser Round Up / by omejia

Summer is quickly coming to an end. It won’t be long before fall arrives. For many, school is already in session. Those stuck at the office  can only look out the window as the summer sun sets and fall winds begin to blow. The time for going to the beach and lounging by the pool is almost over.

For those that are already in class or for those looking to find new ways to pass the time at the office, the end of summer features the arrival of some great new free-to-play games.  

Buy Clover: A Curious Tale on XBLIG this Weekend, Proceeds Go to Charity

Aug 20.10 / PC Downloadable, Screenshots, Trailers, Xbox Live Indie Games / by jmattas

Developer Deej of Binary Tweed released an updated version of Clover: A Curious Tale on Xbox Live Indie Games this week. Though the game was initially made available as a PC downloadable this past March, Deej has teamed up with co-developer Blitz 1UP to implement many improvements for the re-release, including playable content not previously available.

The best part? If you buy the game on Xbox LIVE Indie Games on either August 21 or 22 (that’s this weekend!), Binary Tweed and Blitz 1UP have arranged for their cut of the proceeds to be donated to War Child, an international charity that operates in war-zones trying to help rebuild affected children’s lives. A noble cause, indeed.  


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