Quality Time-Killer: Be Good

Jan 27.12 / PC Downloadable, Quality-Time-Killer, Trailers / by omejia

Be Good, from DigiPen Institute of Technology student Jake Spencer, answers an interesting question. If you could go back and relive various aspects of your life, would you change anything? If you did, how much differently would your life play out?

Be Good tells the story of Donald Martin, from his birth all the way to the twilight of his life.  

Beat Hazard Music Visualizer arrives on iOS App Store

Jan 27.12 / Impressions, Industry News, iOS, iPad, iPhone, iPod touch / by omejia

Cold Beam Games is continuing to roll out Beat Hazard Ultra across a number of platforms. The next stop for the Beat Hazard train is iOS. Before that game releases, however, iPad and iPhone owners are getting a taste of what to expect with the BH Music Visualizer.

The BH Music Visualizer adds Beat Hazard visuals to your music and to internet radio stations.The description notes that it works with iTunes tracks, however I’ve observed that it also works with MP3 tracks from other online music stores, such as Amazon and Napster. The app is available for free and contains a small ad bar at the bottom of the screen. Music lovers (or ad haters) can remove the ads for a one-time 99-cent charge.  

PixelJunk Eden coming to Steam

Jan 27.12 / Industry News, PC Downloadable, Screenshots / by stevewatts

Q-Games’ PixelJunk Eden is on its way to Steam next week. The game will cost $9.99, and will include the “Encore” expansion pack for free.

New to the PC release is the ability to warp back to your last resting position, helpful for when you take a one-minute long fall off the top of the level. Plus, you can save your progress within each garden, so you can pick up where you left off rather than restarting from the beginning.  

‘Honey Badger Don’t Care’ on iOS and Android

Jan 26.12 / Android, Screenshots, Trailers, iOS, iPhone / by jmattas

Oh, Internet memes! How I love thee! When I saw the press release for Honey Badger Don’t Care for iOS and Android, along with a trailer, I knew I wouldn’t be able to resist sharing.

Honey badgers, you see, are perpetually hungry and tenacious creatures that take what they want, which usually amounts to all sorts of disgusting food ranging from rodents, to poisonous snakes; maybe even a little bee larvae for dessert. Developer and publisher MEDL Mobile isn’t technically indie, but the game’s inspiration and collaborative development with the originator of the idea gives the game decidedly independent roots. It is, of course, based on the incredibly funny faux-documentary style YouTube video called “The Crazy Nastyass Honey Badger,” which was put together and flamboyantly narrated by a comedian known only as Randall. (At the time of this post, the video has nearly 35 million views.)  

Eufloria inbound for iPad and iPhone

Jan 25.12 / PC Downloadable, PlayStation Network, Screenshots, Trailers, iOS, iPad, iPhone / by jmattas

Though Rudolf Kremers and Alex May don’t have a firm date to announce yet, the indie developers behind Eufloria have confidently revealed that the release of their surreal real-time-strategy game on the iPad and iPhone is “imminent.”

What’s even better is that the upcoming iOS version of the game won’t just be a straight port, and will incorporate a bunch of new improvements.  

Fractal: Make Blooms Not War pulled from iTunes App Store

Jan 25.12 / Industry News / by omejia

Cipher Prime’s hexagonal puzzler, Fractal: Make Blooms Not War, has been available since May 2010 for PC and Mac. The Philadelphia-based developer recently released this IndieCade favorite on Steam. Unfortunately, those looking to discover this game for the first time on iPad may have to wait a while.

Cipher Prime took to their blog yesterday to announce that Fractal has been pulled from the iTunes App Store.  

Ian Snyder on The Floor is Jelly and solo game development

Jan 24.12 / Screenshots, Trailers, developer spotlight, interview / by omejia

Out of the eight Independent Games Festival Student Showcase finalists and five honorable mentions, there are a couple of titles that have yet to see a full release. One of those games is The Floor is Jelly from Kansas City Art Institute student Ian Snyder.

Snyder has been designing games for a number of years. He released his first game in 2005 when he was a freshman in high school. Since then, Snyder has worked on nearly a dozen games, including first-person exploration title and IGF 2011 entrant Feign. He has also been recognized by the independent gaming community for browser-based titles, such as Ambia and Push.

 

Serious Sam Indie Royale pack launches today

Jan 24.12 / Indie Sales, Industry News, PC Downloadable, Screenshots / by ayoon

It’s time for yet another Indie Royale bundle. The “Serious Sam” bundle includes the first two FPS adventures from Croteam and the three recently-released indie spin-offs: The Random EncounterDouble D, and Kamikaze Attack.

As a bonus, the Indie Royale pack will include the “exclusive debut” of The Greek Encounter, an 8-bit top-down “demake” of Serious Sam.  

HBO options Indie Game: The Movie for series

Jan 23.12 / Industry News, Trailers / by aoconnor

HBO is limbering up for a television drama tackling the most harrowing and difficult subject it’s approached yet: indie video games.

It’s early days yet, but the American cable channel has unexpectedly optioned documentary Indie Game: The Movie to make a half-hour series. And in true indie style, it’s already been misunderstood.  

Minecraft XBLA may speed update process

Jan 20.12 / Android, Industry News, PC Downloadable, Xbox Live Arcade, iOS / by stevewatts

Minecraft’s release on Xbox Live Arcade might speed up the patch approval process, in an effort to help it catch up with the PC release.

The chief technology officer for 4J Studios, the developer behind the XBLA port, says that it could be the first game on the service to feature constant updates.  


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